Is it possible to solo naxxramas at 85




















That means the corrupted ashbringer and the legendary staff is no more. And of course you can no longer obtain Tier 3 armor either.

Comment by What I've read, there must be some changes in bosses, for example there will be two bosses from Naxxramas in Death Knight starting area as quest givers or quest targets, Patchwerk ,Noth the Plaguebringer and Gothik the Harvester. Comment by childofnewlight Timeline progression. This is rudimentary to World of Warcraft. The events that you participate in at an earlier part of the game are considered "earlier" in the game time line.

Just because you can do the quests in Northshire Abby at level 70 if you're not human, usually and quests in Netherstorm minutes later or before does not mean both occured at the exact same time.

Since it is an open world environment with people of all levels interacting together some level of imagination needs to be maintained. Blizzard expects us to do this for our own sake and theirs. Just because Arthas is in Ebon Hold at the same time he's in some end-game dungeon doesn't mean that according to the progression of the game's time line is he in both places at once.

It is assumed that these events occurred either before or after other events and that multiple instances of the same character are reflecting different points in the time line. Which you as a player can observe, but technically, your character doesn't. Its at this point where some people have broken down the game so much that they have totally demolished the intended story experience. Stop thinking so much and just go with it. Its fantasy and its a story.

Even if you're not an RPer on an RP realm you're playing a fantasy game. Its not all about checking reality and theorycrafting top potential DPS. At some point you need to just take a step back and enjoy it as it is. EDIT: Just to amend my comment, this aspect of storytelling is called either "suspension of belief" or "willing suspension of disbelief". According to Wikipedia Suspension of disbelief or "willing suspension of disbelief" is a formula for justifying the use of fantastic or non-realistic elements in literary works of fiction.

It was put forth in English by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgment concerning the implausibility of the narrative.

Suspension of disbelief often applies to fictional works of the action, comedy, science fiction, and horror genres. Cognitive estrangement in fiction involves using a person's ignorance or lack of knowledge to promote suspension of disbelief. The phrase "suspension of disbelief" came to be used more loosely in the later 20th century, often used to imply that the onus was on the reader, rather than the writer, to achieve it.

It might be used to refer to the willingness of the audience to overlook the limitations of a medium, so that these do not interfere with the acceptance of those premises. These fictional premises may also lend to the engagement of the mind and perhaps proposition of thoughts, ideas, art and theories.

More information at their website. Comment by bkevol so is this the first raid at 80? Comment by Naxxramas is an entry-level raid instance floating above the Dragonblight, and is available in both man and man versions. It has the shape of a necropolis and has the questionable honor to serve as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad. The original incarnation of the instance was regarded as the most difficult pre-Burning Crusade raid, and required 40 well-equipped players to complete.

In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned to be the introductory level 80 raid dungeon. Like all other Wrath raid dungeons, Naxxramas has both man and man versions. An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron.

RtD 3 Other sources say Obrahiim, the Traveler, a great skeletal architect, was pivotal in the conception of Naxxramas, hinting that it was altered or retooled. Due to Kel'Thuzad fighting a war against the Scarlet Crusade, the Argent Dawn, the Forsaken and the Humans of the Alliance, as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, his forces have been severely taxed to maintain the security of his necropolis.

But now the gates of Naxxramas are open, Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge. Road to Damnation Blizzard has posted a short back story for Naxxramas on the official site: Road to Damnation Recent history After the defeat of Kel'Thuzad in the Eastern Plaguelands, Naxxramas has returned to Northrend and now hovers above the Carrion Fields in the Dragonblight, where it lays siege to the Alliance stronghold of Wintergarde Keep.

Comment by wowelderscrolls This is pretty much kara for WotLK. Comment by The entrance to Naxx can be hard to see if you are looking at the necropolis from a distance. The entrance is through four small holes arranged in a cross pattern located right in the center of the underside of the necropolis. They lead to a small courtyard with a summoning stone. If you don't see the entrance flying around, fly underneath and close to the center small protrusion sticking down in the center and look up.

You should see the entrances. Comment by vikey Lore : An ancient Nerubian ziggurat, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad's base of operations as he spreads the plague throughout Lordaeron. But now the gates of Naxxramas are open, Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge; After the defeat of Kel'Thuzad in the Eastern Plaguelands, Naxxramas has returned to Northrend and now hovers above the Carrion Fields in the Dragonblight, where it lays siege to the Alliance stronghold of Wintergarde Keep.

Comment by Those voices that yells "Help me! Save me! Comment by Since both Naxxramas and Dalaran moved to Northrend could there ever have been a time when the were both in transit across the ocean. If so then imagine an epic battle between two floating cities.

That would be awesome. Comment by For a brief history of some of the notable bosses of naxxramas click this link. Comment by Kel'thuzad yells and gets mad when you kill the cat near the entrance Mr. We had some good times while it lasted. Comment by While you do have to have a flying mount to get to the instance, there IS in fact a summoning stone, allowing you to summon non-flying friends to come raid, assuming they're It's in the same place as the 4 entrance portals into the raid.

Comment by Wazabi Blizzard casts ressurection on Naxxramas. Comment by Couple thoughts for new guilds starting 10 man content - My guild has been doing undying clears and I figured I'd post some tips here. This is perfectly do-able and guild with two solid healers. If you can't beat him easily, go grind some more heroics. At the start we divided the raid into two sections. We did Construct, Military, and Spider on the first night. Then finished it up on the second night.

Comment by Advice Anyone else hear the faint yelling which echos while in Naxx occasionally? Comment by Darxide When ever you compleate a wing a teleportation orb will start glowing at the entrance to the raid. Even if i haven't won anything, i like to just sit there and listen to the music :. Please don't spam General chat with enough garbage to rival Barrens chat; some of us use Raid chat to communicate with our groups, and forcing them to constantly scroll up to see it is just inconsiderate.

I know that people can leave General chat if they don't want to see it, but we shouldn't have to in the first place. Comment by Undoubtedly, I'll be designing my first home after Naxxramas complete with 4 quarters, open sewerage and skulls in every cranny and nook.

Enjoy :. Comment by ricekrispieslol not a good idea to run this dungeon if you have arachniphobia because this raid is literally crawling with spiders. Comment by cheesemonster I can't find it on wowhead but the quest Echoes of war is still doable in Naxx Comment by exowizard The only way into Naxxramas is to either be summoned or you have to have a flying mount to get inside.

Comment by Think of flying as an entry fee to raiding. By the time any character has gone from and done heroics for gear, they should have earned 1. Comment by Naxxramas is a very easy instance, due to its the first content raid for Wrath of the lich king. For example how blizzard made kara, Its to give characters gear realy fast for the up-coming raids. If you have a decent 10 or 25 man core raiding group you should do it right away its very easy aslong as you know how to do fights and arnt to bad geared I would recommend doing heroics for maybe 1 or 2 weeks If you need help with naxxramas fights Youtube.

Well i hope this helped if you need more info just ask Comment by A Naxxramas raid group should be like this for 10 man Your tanks need cap def at and atleast 20k hp. You might want to unequip your legendary cloak. Maexxna : You can do this in two ways. First way, use Grimoire of Sacrifice, and burn her down. She hits fairly hard, so be warned. You can get your pet to break the web though. Drops the Giant Bone Spider pet.

Heigan the Unclean : Tank and spank again. Has an ability called Spell Disruption that triples your cast time. Apparently can be avoided by staying yards away from him. Loatheb : Yawn. Tank and spank. Drops the Fungal Abomination pet. Instructor Razuvious : This guy hits ludicrously hard compared to the other bosses here. You can kill his 2 adds if you like, it makes little difference.

He summons mobs, you kill them. Their spirits go over to the other side of the room. Kill adds, kill adds, kill adds, then the gate will open.

AoE all the ghosties, kill adds, kill adds. When Gothik himself teleports in, nuke him down. The Four Horsemen : Easy. You wanna try for the achievement though? No clue. Yes, but it requires some setup and partial clearing IIRC, and only on select classes. Absolutely not. That reminds me. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website!

You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles!

This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Classic TBC. Comments Comment by smcn "Healbot" spelled differently. This is the third and final boss of the "Plague" south-east wing of Naxxramas. Comment by Deja If you are working on Loatheb a good technique when making attempts is to pull the entire raid towards the gate that closes as you fight him.

Comment by skitzosmeagol Most strats involve your mages getting the crit buff first so they can get rolling ignites going : then the rest dps classes like rogues and warriors then hunters etc etc The spikey balls spawn from the opposite side from where he is tanked.

Opposite crate thing that is. Comment by susy He has hp less than illidan , hes dam though. Comment by "Loatheb" is an anagram for "Healbot" :. Just like at 60 max DPS is preferred. Your tank should be pumping out lots of threat so people can burn. Utilize the spores just as you do at level Comment by Could anyone give me his sound script commands?

He's Awesome. Spells and abilities is just blizzard's slightly confusing tooltip. Auto-attack and auto shot technically count as abilities anyways. If its in your spell book somewhere it's an ability : Oh, and the two roll calculation is only a speculation in regards to certain rogue specials, namely sinister strike and backstab. White damage uses one attack roll. Comment by This is apparently a very fun fight for Hot Streak mages in Wotlk : Expect to see some flying numbers!

Comment by Wouldnt a trinketed Healing Stream Totem from a shammy be enough to keep the group up through Envitable Doom? From the description above, seems to me 2, dmg every 40 seconds. Comment by The information above is from the old level 60 Loatheb.

At 80, inevitable doom does 4k damage, the timers remain the same. Spore buff is almost the same, they just spawn slower to compensate for the smaller raid size. Melee damage to the tank is still low. Necrotic aura effects all healing, including bandages, pots, drains and healthstones, although they are still useful to have, just make sure you use them outside the debuff.

Damage shields power word shield, shadow ward, shadow protection potions etc are unaffected by necrotic aura and are therefore very powerful in this fight. The fight is still a DPS race as healing can't be sustained long past the 5 minute "enrage". Comment by franzie About 3 minutes into the fight, I main tank had built about k threat.

Then I started looking for Spores to stand next to as the dps killed it, at k noone is coming near you in threat. I didn;t have to move far, Spores spawn everywhere, some right behind me at times.

The extra DPS the tank can provide is pretty big, at current gear levels mix of 70 tier gear and 80 heroic purples this stategy is almost ideal. If your tank is a feral druid, this is even more important seeing as he can put out larger numbers while tanking. It is technically safer to do with a prot warrior spec'd into Vigilance, as the extra threat siphoned is a significant boost to threat.

Then again if your dps is just silly, ignore this and just burn him down. Comment by Some points after taking this one down: - Clever use of HoTs from a druid can add a few ticks of heal from a resto druid every healing "window" - We used a group rotation for getting Spore buff that seemed to work very good, any information that can confirm or deny the 5-person limitation on who gets the spore buff would be very nice since it might ease the need for having a 5-group rotation.

Comment by Ahrendel From a resto druid's perspective, this is how healing was done: I was assigned as the main tank healer. I have an unglyphed Healing Touch 7k-9k regular, 10kk crit. This allowed me to start casting HT when Necrotic aura ticks under 3 seconds remaining. That gave the main tank a HUGE burst of healing done.

I also timed a single lifebloom glyphed and talanted to 10 seconds , to burst when the aura went down. I'd have rejuvenation rolling constantly so that I could do an emergency swiftmend directly after Healing Touch.

That's about the most you'll be able to get in any healing window. Mana regen should NOT be a problem here for any healer, so do what you can for the raid as a whole. Just keep in mind to be ready to top your tank off! Save your tranquility for later on in the fight. That's when you'll need it. Continue healing your main tank as normal. Position yourself to hit members in your party, tank included!

Get your regular heal off on the tank, and pop tranquility. Your party should get to mostly full health again, even if they were all fairly low, especially with your healer buddies helping out.

People should ideally be clumped up in order for these to be most effective in mana use per healed point. Comment by Timmeh I get the feeling that this boss is extremely hard to wipe on at least in the 10 man version. The boss at this point had a little over 1M health left, we assumed we were screwed, but being the stubborn types we are decided to keep going. In short, the holydin found the damage extremely easy to heal through beacon on the protadin who was tanking, timing a holy light to go off on himself as the debuff wore off and throwing me a holy shock.

Ok, so it wasn't the most effective method ever, but probably 8 minutes later, the 3 of us finally managed to slice off his last health point amid massive amounts of laughter on ventrilo from those who died early and collect the spoils.

Good thing too, his trash is a pain! You can get around 4 heals in this way. All other casters can have heals precast to hit just as the debuff ends.



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