How old is bloodline champions




















Fanservice : Blatant with the female outfit, who has cleavage and thighs exposed by their clothing. Grappling-Hook Pistol : The Reaver just throws a chain, actually. Nonetheless, it brings the hit target and them closer together and locks the cooldowns of the targets for a few seconds. Hired Guns : Reavers primarily have themselves employed as mercenaries.

They are not know for trustworthiness if things aren't going well for their side, however Life Drain : Using the Vigilance ability causes them to heal for all damage they do in addition to taking less for the duration - however, the damage they can do is halved.

Master Swordsman Scarf of Asskicking : Used for the default, renegade and officer outfits. An ability in which they jump into the air and strike when they land is called Dragoon Strike. One can't help but think of Auron when they see Reaver's Renegade outfit Stocking Filler : The female outfit has this.

Supernatural Martial Arts : Their basic Roundhouse Kick ability skirts this trope for some by dashing awfully far twice despite holding an enormous sword, but their old Explosive Kick ability took this Up to Eleven by knocking back enemies hit, doing the same dashing three times, and doing much more damage in an area of effect from, well, causing explosions with a kick.

It was replaced by Spell Block Kick, which manages to be a very weird version of this trope as well. Walking Shirtless Scene : On the default outfit. Ravener Raveners bash enemies with their dual maces, aggressively moving across the battlefield in a fury of blows.

Attack Reflector : Half of the point of the Spinning Strike ability. Badass Normal : In the background, though their in-game abilities named to seem to use a sort of earth magic. Combos : Hitting with consecutive Spike Strikes increase the damage by one for every hit up to two and stuns for 2.

Don't hit them while they are using Earth Shield next to lest you practically take more damage than you are causing. Dishing Out Dirt : Some implications of it from their abilities, though their ability Thunder Strike which is basically just throwing a mace shows it might be just cool names. Dual Wielding : With two large maces.

If the damage doesn't kill you, the massive debuffs to your capabilities from it might anyway. Hitbox Dissonance : It's been found some ranged attacks will reflect back to you if you're being damaged by the Spinning Strike ability, even if it's hitting you from behind and you're trying to shoot in the opposite direction Punched Across the Room : The Crude Strike ability knocks a target away from the direction the Ravener approached from.

Hope your team can survive without you while you're gone. Rapunzel Hair : Female Raveners got this kind of hair. Though the real point of it is reflecting ranged attacks and moving faster for it's duration. Ranid Assasin The Ranid Assassins are agile warriors, using stealth and acrobatics to give them an edge on the battlefield.

Their blades can deal high damage over a short period of time while their poisons keep foes from getting away. Foregoing armor for mobility, they rely on deception to stay alive.

Badass Normal Back Stab : Attacking with your Blade Flurry ability while Camouflage is on you stuns the target hit and makes you land an extra strike. Combos : Apply the Vicious Poison debuff from your Blowdarts ability, then hit them with the Toxin Bomb ability to slow them even longer and do more damage! Dual Wielding : Holds two different blades in their hands. One of the them held is larger and longer, and Sticks to the Back while they have two others attached to their belt that are smaller.

One of those smaller ones are held in the other hand. Against realistic depictions, they hold the larger one in their forward hand. Jump Physics : Jumps high in the air, twice, with the Frog Leap ability, dealing damage to a target when they hit the ground each time. To make more sense, the damage is entirely from them hitting an enemy with their blades rather than the impact of the fall.

Harbinger Harbingers heal themselves through dealing melee damage, complementing their potent debilitating magic. Combos : Anything that applies the Hemorrhage debuff has the added effect of making your basic Shadow Slash ability also heal you for part of the damage done. They are very territorial, though, so stay out their land.

Life Drain : Just one of their abilities does not do this or set up for them to do this. Headhunter Headhunters attack with a whirlwind of vicious scythes and snarling maws, using the pressure of relentless onslaught to overwhelm their enemies on the battlefield. But at the same time they can also be elusive and hard to catch when facing strong opposition. Combos : The point of their Harvest Blood ability to get its cooldown reset by consuming the Open Wound debuff off enemies hit, and the point of most of their other abilities is to apply Open Wound.

Counter-Attack Dual Wielding : Uses two axes as weapons. Precision Guided Boomerage : The Headhunter can toss two axes in two arcs that will return on the other one's path like the Nomad. Yes, their axes. Either way, the Headhunter tosses axes liberally, on three separate abilities.

Brains and Brawn : The Grim heals and curses from afar, while the Rog does the close-combat and literally carries the Grim atop his back. Combat Medic : Standard for healers in Bloodline Champions. The Grimrog's main attack ability doesn't do much damage, but casts and cooldowns down exceptionally fast to let them keep mobile against you and his main healing ability can also apply negative effects to enemies that will only work if they are affected by curses that you place on them from hitting other offensive abilities on them.

Inconvenient Summons : The Gringol's Gate ability can cause this, placing one of the portals onto you to put you closer to his team or away from him. Tap on the Head : The Rampage EX ability has the Grim do this 6 times on a target hit, incapacitating for a short time to stop the target from using anything that isn't an instant-cast ability. Teleportation : Gringol's Gate, creating two portals between a line in front of you.

If anyone goes into one of the portals, they get teleported into the other one. Spin Attack : Claw Flurry is basically one, also charging along a line.

Wolverine Claws : The Rog wears two blades of this type on both hands. Psychopomp The Psychopomps control the battlefield through healing and powerful debilitating effects. While weak on their own, their abilities make allied attacks more effective. The ultimate of the Psychopomp makes them especially dangerous to your health.

Granola Girl : With her headband, sticks in her long hair, and clothing that resembles an Inuit's, the default outfit looks a lot like some sort of hippie.

The male outfit more or keeps that look while being shirtless and having a lengthy hippie beard. It used to reduce how long debuffs last on the Psychopomp while mimicking their Soul Bolt, Essence Renewal and Spiritual Link ability for 8 seconds, meaning they damage and heal twice as much while being harder to crowd control.

New-Age Retro Hippie : Their appearance takes some aspects from this trope's look - they have long braided hair even has sticks stuck around in it and wear a headband. The headband's use is also rather arbitrary since they wear a parka hood. Psychopomp : Duh? Spirit World : While not stated, this is a logical assumption as to where a target affected by The Other Side ability goes for the duration of it. It makes the target invunerable, invisible, move faster, invisible to enemies, and heals themself and nearby allies after the effect ends.

Super Mode : Their Guardian Spirit increases the amount of damage and healing they'll do by a lot for it's duration. Rapunzel Hair : Female Psychopomps have this. Walking Shirtless Scene : The male outfit.

White Mage Herald of Insight Possessing strong support abilities the Heralds warp space and time, turning their enemies against themselves while keeping their allies protected. Attack Reflector : His Chronoflux ability does this Heralds may not be the best one-on-one bloodline, but are far from helpless. Perma-Stubble : The Officer outfit has this. Time Master : Though not as powerful as other examples, part of his powers is explained from manipulation of time.

He even has an ability to go back in time three seconds, putting him where he was then and healing himself. White Mage Dryad The Dryads support their allies with strong shields and the healing power of nature while keeping the enemy at bay using mind controlling songs.

They have proven to be formidable enemies in combat, as even the smallest seed can break the mightiest boulder. Due to the Dryad's lack of escapes or easily-used crowd-control effects, she is fairly dependent on maintaining Confidence stacks from her main attack ability to dodge and evade the enemy. Difficult, but Awesome : The Dryad has no quick escapes and their crowd-control takes a fair amount of time to use outside of her ultimate.

But playing her right makes her difficult to even hit while she runs around healing her allies and damaging you with impunity. Green Thumb : Three of her abilities' start with "Nature's".

Self-explanatory from there. Musical Assassin : Her Song of Despair ability is her main attack ability, she heals mostly with Soothing Melody, and her Suggestive Tune allows her to temporarily control you.

Will-o'-the-Wisp : Nature's Companion is described as making a forest wisp travel to a location. Blood Priest Able to control the flow of blood through dark perverted magic, the Blood Priest is both a benevolent healer to his team, and a dark twisted plague on the enemy.

Bad Powers, Bad People : Shadowy-looking magic out of the wazoo and summons plagues of locusts to attack you. They're as bad as they sound like. Cast From Hitpoints : Their main healing ability will damage themselves unless they maintain Darkness stacks from using their main attack ability.

The Blood Priest will actually lose some health from casting their main healing ability though still pretty easily taken care of by just healing himself unless stacks of Darkness from using their main attack ability is maintained in combat. Counter-Attack : Hitting a target while the Blood Priest's shield is on them will just damage you if you're too close. Fan Disservice : Stripperiffic in all forms. Fat and unattractive in all forms also.

Fat Bastard : He has unambiguously evil powers and is absurdly fat. They are also all fat and ugly. White Mage Astronomer Controlling the aspects of stellar bodies, the Astronomer is a healer to be reckoned with. Specializing in close range combat operations, the Astronomer is no stranger to direct application of his instruments on enemies. Badass Bookworm : The Astronomer's abilities seem to be from a sort of Light 'em Up and other astronomical powers, but it actually happens from the use of scientific tools that are very carefully calibrated Badass Normal : As it turns out, the Astronomer's abilities are from using esoteric tools.

Especially since his main attack ability is melee range. Counter-Attack : Hitting an Astronomer using their R ability will blind close-by enemies and increase their speed. Hope you weren't close. Rings of Death : The Astronomer uses a wickedly large one as their weapon. Alchemist With their strong support capabilities the Alchemist can turn the tide of any battle using their potent healing and incapacitating abilities.

May be a healer, but it still quite a Combat Medic. Badass Bookworm : Their abilities seem to be all from sort of Though the Barrier ability's appearance somewhat breaks that trend. Badass Normal : Scientific creations are their weapons. Other bloodlines may generally win against them if fighting one-on-one, but they won't make it easy on you. Hot Scientist : The default female Alchemist's scarf and clothing is baggy and very covering, but what you can see of her is pretty nice.

Status-Buff Dispel : The Clarity Potion does this, removing negative effects for allies , and positive effects for enemies. Standard Status Effects : Probably utilizing the most amongst the other bloodlines in the game. White Mage : The default Alchemist's healing role. I connected an account but it was a level 1 account instead of my old account that had a bunch of bloodlines on it and was leveled up. I need that one to be connected instead.

Damocles View Profile View Posts. Originally posted by QT Pa2T :. Last edited by Damocles ; 28 Jan, pm. Right, I got the same thing. Yeah I got the same problem. Do you think they know people didn't get their stuff?

The problem is steam customer support are the only people who can fix the issue but no one seems to know how to contact them and they are MIA from this forum. Sinnq View Profile View Posts.

I didn't get any key for my main account named: Sinnq, I also mistakenly tied one of my smurfs to my steam account. Any help? Play Game. Add all DLC to Cart. View Community Hub. About This Game Engage in the most intense and fast paced player vs player action as you take control over one of several different bloodlines, each with their own unique weapons and abilities.

Free to play and critically acclaimed, Bloodline Champions is a next generation online multiplayer arena game where skill and team play is the most important factor to win. Every ability requires aiming and can be avoided by enemy players. Join the fight today and experience the unique combination of a top down shooter and a fast paced fighting game together with a healthy amount of RPG elements. Key features: Experience intense, adrenaline-fueled multiplayer battles with thousands of other players.

Choose your character from more than twenty bloodlines, each with their own abilities and specialties. From the fire-wielding Igniter to the elusive Ranid Assassin, each offers a unique experience! Earn experience and rise in level to unlock upgrades that will let you customize your bloodline according to your play style! Direct controls, cursor-based aiming, focused characters and an easy-to-learn interface allow you to enjoy Bloodline Champions just minutes into your first battle!

Thanks to a robust matchmaking system you will be off onto the fields of battle immediately after joining. Play up to five versus five battles, either with strangers automatically matched to your level or with a team of your best friends! Short and intense battles, focus on player skill, and an elaborate stat-tracking system makes Bloodline Champions perfect for competitive gaming.

Vibrant graphics, a unique art style and a superb sound design brings the world of Bloodline Champions to life as you keep yourself busy with dealing out death and destruction.

See all. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All 1, Positive 1, Negative All 1, Steam Purchasers 8 Other 1, All Languages 1, Your Languages Customize.



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